Put money into a 14-day challenge. Stay under your daily app limit. Qualifiers split the pool.
No spam. One email when challenges open.
You set the rules. Your phone enforces them. The pool pays you out.
Your phone tracks your usage for 7 days. Then you set limits on apps you actually overuse. No gaming the system.
Stakes start at $10. Your entry goes into a pool with everyone else doing the same challenge.
Qualifiers split the pool. Exceed the cap and you don't qualify. No penalties beyond your entry.
Live streak tracking. Daily check-ins. Real-time pool stats. The same psychology that makes phones addictive, redirected at the goal you actually care about.
Caps scale to your actual usage. Bigger cuts mean bigger stakes — and bigger payouts.
Tier roadmap. Standard launches first.
"I've tried every screen time app on the App Store. Free apps are easy to ignore. Paid apps just feel like another subscription you forget about.
What actually works for me is money on the line. I'll do a lot to not lose $20."
Clear, honest answers to your most frequently asked questions.
When you join a challenge, the app uses Apple's Family Controls and Screen Time APIs to monitor your usage of the apps in your selected category. Each day, your usage gets compared against your cap. Stay under, you're still in. Exceed it, you're out. At the end of the challenge, the platform pools all entries, deducts a small platform fee, and splits the remainder among qualifiers.
Yes, at launch. The verification system relies on Apple's Screen Time APIs, which only exist on iOS. Android support is being explored for later.
No. It's a skill-based challenge — you either hit your goal or you don't. No randomness, no chance, no house odds. The same legal model has been used by commitment-contract fitness apps for over a decade.
Running the app, processing payments, and operating the challenge infrastructure costs money. A small percentage of each pool covers those costs. The exact rate will be disclosed before any challenge starts so you always know what you're paying for.
The challenge only tracks the apps in your selected category — typically social media, games, or other distractions. Phone calls, texts, email, navigation, work apps, and anything outside the category don't count toward your cap. Your device still works like normal.
Your screen time data is processed using Apple's built-in privacy framework, which keeps usage data on your device. Payments are handled by Stripe, the same processor used by major apps like Lyft and Shopify. Card details are never stored on our servers.
You can cancel before a challenge starts and get a full refund. Once the challenge is in progress, entries are non-refundable — otherwise people would join, realize they're going to lose, and pull out before the end.
Payouts go directly to your bank via Stripe at the end of each challenge. No points, no in-app credits, no gift cards.
When the waitlist hits 500 signups. That gives us a big enough first pool to make payouts meaningful. Watch the counter at the top of this page.
Once we hit 500 signups, the first challenge opens. Waitlist members get first dibs.
No spam. One email when challenges open.